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Civ 6 wiki stave church
Civ 6 wiki stave church






  1. CIV 6 WIKI STAVE CHURCH FOR FREE
  2. CIV 6 WIKI STAVE CHURCH HOW TO

CIV 6 WIKI STAVE CHURCH FOR FREE

Unlike unique units, buildings, districts and improvements, civ abilites do not have to be built.Ĭivic cards - Another name for policy cards you fill up your government with these for additional bonuses and can switch them for free every time you unlock a civic.Ĭompact empires - Civs with cities close together. Some deviation is allowed in the event that taking a technology or civic off the main track provides some kind of advantage that makes up for that deviation (either a source of extra science/culture or access to something necessary for a eureka or inspiration boost.ĬA (Civ Ability) - The unique ability of a civilization, shared by all its leaders. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.īeelining - The strategy of obtaining a technology or civic quickly by only researching it and its prerequisites. Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds: Note that all costs (production, science, culture, gold, etc.) mentioned within the guide assume a game played on the normal speed settings. Finally, the Counter-Strategies discusses how best to play against the civ, including a consideration of leader agendas if the civ is controlled by a computer.Only the ones with the most synergy with the civ's uniques are mentioned - these should be given more consideration than they would be for other civs but are not necessarily the "best" choices when playing as the civ for a given victory route. Administration describes some of the most synergistic governments, civic cards, pantheons, religious beliefs, wonders, city-states and Great People for the civ.

civ 6 wiki stave church

CIV 6 WIKI STAVE CHURCH HOW TO

  • Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.
  • The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined towards particular victory routes.
  • The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all).
  • Provides Holy Sites with an additional adjacency bonus for being next to woods.This guide is divided into multiple sections explaining how best to use and play against this specific civ.
  • Unique Building - Stave Church: Norway's replacement for the Temple.
  • Also has +7 combat strength when attacking but -7 combat strength when defending. Has 4 movement if it starts its turn in enemy territory.
  • Unique Unit - Berserker: A Norwegian exclusive Medieval Era melee unit.
  • Units ignore additional movement costs from embarking and disembarking. Naval melee units heal in neutral territory.
  • Unique Ability - Knarr: Norwegian units gain the ability to enter ocean tiles after researching Shipbuilding.
  • Stronger than the normal Galley and has 4 movement while in coastal waters (as opposed to the Galley's 3 movement). Can pillage enemy coastal lands and capture adjacent civilians using its coastal raiding ability.
  • Leader Unit - Viking Longship: Harald's Ancient Era replacement for the Galley.
  • civ 6 wiki stave church

    Does not like civilizations with a weak navy.

    civ 6 wiki stave church

    Leader Agenda - Last Viking King: Builds a large navy and respects civilizations who follow his lead.Leader Ability - Thunderbolt of the North: Allows coastal raiding for all naval melee units.With both her unique land and naval units working together, Norway can easily capture coastal cities, creating footholds on new continents from which she can further conquer other civilizations. Norway can then shine during the Medieval era when she gains access to the Berserker (and still has the greatest advantages on the seas). Norway should use this advantage to eliminate any other naval competion early and even lay naval siege to coastal cities. Because of Harald's unique Viking Longship and Norway's Knarr ability, players should quickly gain control of the seas (no other civilization can navigate the oceans until the Renaissance era). Norway is a naval/amphibious military civilization. Harald's Norway is the mid-game menace of the seas. Norway is led by Harald Hardrada, the King of Norway whose undoing was his failed conquest of England. Norway is one of the original 19 civilizations available in Civilization VI.








    Civ 6 wiki stave church